Computing

At City Heights E-ACT Academy our intent is to promote computational thinking and digital creativity. We want our students to develop the foundations to enable them to be discerning, life-long learners in a fast-moving world.

In this digital age of technology, we are surrounded by Computing and Information technology. The demand for Computing and IT is continually increasing and the subject themselves are continually evolving. In order to keep up to date with these developments it is important students develop their digital literacy by acquiring the Computing and IT knowledge and skills, which will equip them for the future.

Our curriculum is comprehensive but necessarily selective. The curriculum gives pupils a deep knowledge of the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. We want to empower students to have a love of learning, which includes developing a curriculum that aspires, inspires, nurtures and encourages desire for learning about computing. Students will become equipped to use information technology to create programs, systems and a range of content. Computing also ensures that students become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

 

What will your child study at KS3?

KS3 Subject Intent: What we want the pupils to know by the end of Year 7, Year 8 and Year 9 in ICT / Computer Science:

Internet safety is paramount as the internet is a large part of our lives. Therefore, in Year 7, pupils will begin with Computer Science/ICT. We will continue to build on the knowledge that they would have been taught in Key Stage 2. They will be exposed to different pieces of software that introduce them to the world of computer programming and will be able to create animation and video through using Flash and Moviemaker. The students will also be able to access and use Google software and be able to switch between Google and Microsoft applications. Giving them the understanding of a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns. By the end of Year 7, the pupils will understand and be prepared for the dangers linked with being online.

In Year 8, students will be able to develop their appreciation of the pioneers of computing and how their ideas inspired the technologist of today. They will continue to develop their awareness of the impact of IT on society (good and bad), further develop and extend key computing numeracy topics. Additionally, they will also develop problem solving skills and understanding of key algorithms, develop a deeper understanding of script-based programming languages and be able to use these to solve problems, Introduce and basic HTML web development skills and develop basic and extended graphic design skills.

In year 9, students will continue to learn to be safe and confident users of IT and Computing resources, develop a clear understanding of the difference between Computer Science and I Media in preparation for options, extend key computing numeracy topics, develop problem solving skills and understanding of key algorithms, develop a deeper understanding of script-based programming languages and be able to use these to solve exam styled problems.

We have chosen these key themes because they allow students to become experts in computational thinking and fall in line with the national curriculum, which states that all students should be taught to:

  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
  • understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
  • understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
  • understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
  • develop their capability, creativity and knowledge in computer science, digital media and information technology
  • develop and apply their analytic, problem-solving, design, and computational thinking skills
  • understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns

The key themes that are regularly visited across the 3 year journey are representations and programming that are vital for accessing Level 2 qualifications in computing.

 For further details on the Computing Curriculum please click the relevant button below

COMPUTING CURRICULUM OVERVIEW

Year GroupCurrent Medium Term Plan
Years 7-9Medium Term Plan
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